Perceptuo-motor control

7 Perceptuo-motor control






Introduction


Having introduced the basic building blocks of the nervous system in Chapter 2 and explained the role of different neural circuits involved in movement in Chapter 6, the next two chapters focus on how we control and learn more complex, voluntary movements and activities.


Motor control involves the planning, initiation, execution, monitoring and adaptation of movement. Whether you are a physiotherapist, occupational therapist, speech and language therapist or orthotist, you will often play a key role in designing interventions to improve motor control, e.g. a patient’s ability to move around, engage in sporting activities, express themselves through speech or music, and participate in occupation and leisure activities. An important aim of rehabilitation is to facilitate long-term improvement in an individual’s functional activity within their own environment. The question is: how can we help patients to improve their motor control – not just within therapy sessions in the clinic – but out there, in the ‘real world’, and long after rehabilitation has ceased? A sound working understanding of motor control and learning is, therefore, essential for health-care professionals. Let us begin by considering a case study (7.1) about a person with Parkinson’s disease that illustrates a particular motor control problem and the impact this may have.



Case study 7.1


Mrs B., a 67-year-old retired music teacher, was diagnosed with Parkinson’s disease (PD) approximately 8 years ago. PD is a degenerative condition of the substantia nigra, which are part of the basal ganglia. PD is associated with a range of different signs and symptoms (see Chapter 6). This case study concentrates on Mrs B.’s particular problems with balance and gait Mrs B. has recently referred herself for domiciliary physiotherapy as she finds it increasingly difficult to move around the house, while she has also experienced an increasing number of falls. She is beginning to lose her confidence and is becoming more fearful of falling. During your history taking, Mrs B. tells you that she has particular difficulty walking across her sitting room. In contrast, moving across her kitchen seems to be much easier. You are curious to find out why Mrs B. has such difficulty in one situation, but not in the other.


During your observation of Mrs B.’s walking, you observe the typical signs and symptoms of PD: bradykinesia (slowness of movement), tremor, difficulty changing movement (i.e. difficulty with starting/stopping), shuffling gait and rigidity, expressed in reduced stride length, arm swing and trunk rotation. When you ask Mrs B. to walk across the sitting room, she makes a few small steps and then ‘freezes’: her feet appear to get ‘stuck’ to the floor and, although she shuffles her feet, she fails to make an adequate step forward. Due to the continuing forward motion of the rest of her body, her balance is challenged and she has to stabilise herself by holding onto a chair. Next, you ask her to walk across the kitchen. She performs this almost fluently. Mrs B. explains that the floor surface seems to make all the difference; the sitting room has carpet of the same colour and texture throughout; instead, the kitchen floor is made up of large black and white tiles. Mrs B. explains that by putting each foot on the next tile, she is able to walk across the kitchen without ‘freezing’. How can this be explained?


Well, Purdon Martin (1967) in his remarkable book was the first to demonstrate the effect of horizontal floor markers on stride length in people with PD. Since then, many studies have demonstrated that visual cues can improve speed of walking, stride length and reduce ‘freezing’ in people with PD (Lim et al., 2005, Rochester et al. 2010). Cueing, which is defined as using ‘external temporal or spatial stimuli to facilitate movement (gait) initiation and continuation’ (Nieuwboer et al. 2007 p. 134), may involve visual (e.g. stripes, upturned walking sticks), acoustic (e.g. rhythm) or proprioceptive stimuli (e.g. vibration). Exactly how these cues affect walking is not entirely clear. Azulay et al. (1999) compared gait parameters in people with PD and normal controls under different conditions, including no stripes and transverse stripes on the floor, both under normal and stroboscopic illumination. They found that people with PD relied more than normal controls on visual information during walking, and specifically appeared to use visual information about the motion of the stripes. The authors postulated that by relying more on dedicated visuo-motor pathways people with PD were able to involve the cerebellum and bypass the affected basal ganglia circuitry during gait.


How may this research inform your practice? The implications for therapy are that the therapist can use ‘cueing’ as a therapeutic strategy to try and improve the person’s gait. Chapter 8 will present further detail from a study investigating the effects of cueing in motor learning in PD.


The case study above is representative for many people with Parkinson’s disease and poses the general question as to how to provide the most effective interventions for the motor control problems commonly seen in this condition. But before one can provide any solutions, one needs to understand the problem.


The ensuing two chapters are, therefore, linked; the aim of the current chapter is to introduce the topic of motor control and explain basic concepts related to coordination and the interaction between perception and action in skilled movement. This forms the foundation for the next chapter, which explores the role of health-care professionals in facilitating skill acquisition and focuses on motor learning.



Coordination




Defining ‘coordination’


‘Coordination’ is a complex concept, which has fascinated scientists and clinicians for centuries (Latash, 2008, Latash and Zatsiorsky 2001). Hence, unsurprisingly, the term ‘coordination’ has been defined in numerous different ways. A ground-breaking definition was articulated by Nikolai Aleksandrovich Bernstein (1896–1966), the famous Russian physiologist and founder of motor control science, whose legacy you can read more about in Bongaardt (2001). Bernstein (1984/1935, p. 355) stated that:



Several points within this definition are worth considering; let us begin with ‘the conversion to a controllable system’. The human skeleton is inherently unstable; it requires muscles and other soft tissue to control its posture and movement against gravity and other forces; without these, the structure collapses. Muscle force must be controlled in terms of timing and level of activity in order to avoid excess, insufficient or uncontrollable force. Controlling force production over a single joint is complex enough, but this problem is compounded by the number of ways in which we can use our joints to undertake an activity. For example, bringing a cup to one’s mouth can be done using a number of different joints in different configurations; have a look around you, the next time you are in a coffee shop. This refers to the ‘degrees of freedom problem’; the next important point in Bernstein’s definition.


In the context of motor control, a degree of freedom can be described as the smallest number of coordinates required to describe the state of a system. For example, the proximal interphalangeal (PIP) joint of the 4th digit has one degree of freedom, as it has one axis of movement, around which it is ‘free’ to move (i.e. flexion/extension). Therefore, just one coordinate (e.g. 45° degrees flexion from the anatomical position) is sufficient to describe the position of this system. The knee joint has two degrees of freedom, as it has two axes, (being a pivotal hinge joint, it permits flexion and extension as well as a slight medial and lateral rotation), while the hip joint has three – and so on. As each joint has a number of degrees of freedom, which can be configured in different ways with other joints to undertake an activity, a vast number of options are created. In fact, it can be shown that the number of options is in principle infinite (Latash 2008). And so far, we have only referred to position, but we should also include velocity to describe the state of a system! The question is how all these options can be coordinated, and not just in any haphazard way, but in a way that is effective, efficient and reproducible to such an extent that we can recognise people’s gait, voice or hand writing? Taken together, ‘coordination’ is quite a considerable engineering problem, which is known as ‘the degrees of-freedom problem’, ‘the Bernstein problem’ or ‘the problem of motor redundancy’ (Latash, 2008, Turvey 1990).


According to Bernstein, coordination involves the control of redundant degrees of freedom, turning it into a system that can be controlled. Clinical application box 7.1 may help to clarify what is meant by this idea.



Clinical application box 7.1 Mastering degrees of freedom


The neurological condition of cerebral palsy (CP) was introduced in Chapter 6. CP may have wide-ranging effects on a child’s development, and include motor, psychological and social difficulties. One particular motor impairment that may result from CP is ataxia, whereby the coordination of movement is disorganised. Children with CP may be unable to control their sitting position and have profound difficulty with eye–hand coordination. Lacking an adequate base of support, the control of head, eye and upper limb movement is even further compromised. Butler (1998) and Major et al. (2001) devised an intervention known as ‘targeted rehabilitation’, utilising a frame to immobilise different body segments (e.g. ankles, knees, hips, pelvis and/ or trunk) while leaving others free to move – depending on the child’s level of coordination. The reasoning is that, due to the cerebral palsy, children are unable to intrinsically control the numerous degrees of freedom associated with an upright position. Targeted rehabilitation utilises a supportive device in which the child can sit or stand, using supports in specific locations. Control of head position in space is the first target, as this comprises the important sensory systems of vision, balance and hearing that play a key role in posture and movement. Once this has been achieved, support will be adjusted downward, leaving just one or two joints free above the support. In this way, targeted rehabilitation systematically reduces the number of degrees of freedom by imposing external constraints on various body segments and reduces the complexity of the motor control problem. Using this method, positive findings were reported in case studies, in terms of achieving sitting balance (Butler 1998) and gait (Farmer et al. 1999).


In case study 7.1 on Parkinson’s disease (PD) at the start of this chapter, the situation is quite the opposite from the case study on ataxic cerebral palsy below; PD induces rigidity, which pathologically reduces the number of degrees of freedom available below what may be required for normal functioning. Interestingly, there is a much higher incidence of falls in PD compared with age-matched controls (Bloem et al. 2001), rising even further in studies with longer follow-up times. Could the degree-of-freedom issue provide an explanation for the high incidence of falls in PD?


Think about what happens when your own balance is challenged, e.g. when walking on ice. In this situation, your base of support may slide away from underneath your centre of gravity at any moment, threatening a fall. Therefore, you constantly need to compensate by involving a greater number of joints, sometimes in unusual planes of movement, compared to walking over normal ground. So what happens when your freedom to adapt has been reduced, as in PD? You are more likely to fail in keeping your centre of gravity over your base of support – resulting in a (near) fall.


In summary, organising the ‘motor apparatus’ involves complex control processes. On the one hand, having numerous degrees of freedom in the motor system is an asset, as it allows for substitution and compensatory strategies in situations where usual strategies are not possible, and for learning new patterns of coordination. For example, consider the situation where your shoulder is immobilised against your body with a sling and you want to reach for a pen in front of you. In this case, it is likely that you use hip and trunk flexion to compensate for the lack of shoulder flexion. However, on the other hand, the existence of numerous degrees of freedom in the motor system presents a challenge for the control system.



Controlling degrees of freedom: modelling motor control


The previous section introduced the degrees-of-freedom problem and explained how this is intrinsic to (human) movement. Equally, this problem is an unavoidable challenge for motor control scientists! Any theory that purports to explain the coordination of movement must offer a valid explanation for how the degree of freedom problem is to be resolved. There are numerous theories and models of motor control, which purport different solutions to this problem.


Before the degree-of-freedom problem had been identified in the Western world, an influential theory known as the reflex-hierarchical theory of motor control was widely accepted. This model integrates Sherrington’s work on reflexes (see Chapter 6), with a model proposed by Hughlings Jackson, according to which the brain comprises a hierarchy of levels, each higher one capable of generating more sophisticated behaviours. For example, compare the stereotypical monosynaptic stretch reflex that operates at spinal level with a voluntary complex action such as drawing, initiated from the motor cortex. This model, in which fairly autonomous reflexes were incorporated into a hierarchical control structure, had a profound influence on ideas about motor control, child development and rehabilitation. For example, early work by Bobath (1990) who revolutionalised rehabilitation for people with neurological conditions, initially focused primarily on normalising reflexes and postural tone as a prerequisite for normal movement. With the benefit of hindsight, it would have been surprising if this approach had been effective in terms of improving functional activity, as we now understand that reflexes are only one part of the complex interaction between the various body systems, environmental constraints and task requirements that play a role in functional activity – and this has been incorporated in a more modern interpretation of Bobath (Raine 2009). A full discussion of the reflex-hierarchical theory of motor control, and implications for clinical practice are beyond the scope of this book and readers are referred to Gordon (2000) and Kamm et al. (1990).


More contemporary motor control theories can be categorised by dividing them into two broad frameworks: ‘motor systems theories’ and ‘action systems theories’ (Meijer and Roth 1988):



Both frameworks continue to be debated but both are supported by an abundance of evidence. Hence the question is not so much–‘which model is best?’ – but rather – ‘which model is most appropriate for a specific question?’


Within the context of this book, there is only scope to introduce the theoretical frameworks mentioned above and, in fact, we will focus mostly on one model, i.e. the ‘motor programming’ approach. The rationale for selecting this approach is that we feel it is probably most compatible with the problem-solving approach used in clinical practice, and has been further developed in terms of its application to practical settings – although these are predominantly physical education and sports settings. However, we wish to emphasise that this approach is not without limitations and these will be discussed as we proceed.



Motor control: a motor programming approach



A hierarchical model of motor control: an introduction


We will start our discussion with the motor programming approach to motor control. For a potted history of the science of motor control, the reader is referred to a particularly illuminating account by Meijer (2001).


The motor programming approach to motor control represents a group of methodologies including those that study the role of information processing in motor control, modelling the nervous system as a virtual neural network through computer simulations, or signal processing in the actual nervous system. Central to this approach is the concept of information processing. The first person to propose that the human brain can be compared to a computer, as they both receive and process sensory information and produce output, was Craik in 1948 (in Summers 2004). This metaphor was hugely influential in psychology and inspired information processing theories of a wide range of human behaviours, including motor control and skill acquisition.


Among the first psychological theories about motor behaviour based on this metaphor, those postulated by Adams (1971) and his student Schmidt (1975) have been and continue to be particularly influential (Summers 2004). Both came from a background of physical education and were interested in increasing their understanding of human motor control to enable them to design effective training programmes. A historical overview of the development of this approach to motor control and learning can be found in Schmidt (1988) and Summers (2004).


The model of motor control, currently proposed by Schmidt and Wrisberg (2008), is outlined in Figure 7.1. This model presents the subsequent stages of information processing, involved in generating motor output. Let’s go through this model by using the example from the PD case study: stepping onto a stepping stone.



Starting with Input, you begin by gathering visual information, which comprises raw visual data about the target and its environment. In the Stimulus Identification stage, this raw sensory information is processed into a meaningful percept, where you recognise what you see (i.e. square black and white tiles on the floor). In general, this stage comprises processing sensory information about the nature of the object (i.e. what it is), as well as its location in relation to you (i.e. where it is).


In the Response Selection stage, you decide which action to take, e.g. taking a step forward, changing direction, jumping over, etc. Once the intended action (‘desired state’) has been decided, the response programming stage can begin.


The Response Programme stage is the preparation of the motor programme, where a basic template for a specific class of action (in this case walking) is fine-tuned to the specific action (i.e. stepping onto stepping stones). This template specifies the basic sequence and ‘rhythm’ of the action – a more detailed account of this stage will follow below.


When completed, the desired state is fed forward to the Comparator, to update it on the intended action. Having a plan of the intended action will later enable the comparator to match the intended with the actual action and generate an error signal should there be any discrepancy between the two. As we will see in Chapter 8, this stage is essential for skill acquisition.


So far, we have introduced the so-called ‘executive’ in the model, which comprises the stimulus identification, response selection, and response programming stages. The model then proceeds with the ‘effector’, including the motor programme, spinal cord and muscles.


Once compiled, the Motor Programme is then fired off via the final common path to the spinal cord, alpha motor neurones and the motor end plates, activating muscles – with motor output as a result. Following Chapter 6, this part of the process will now be familiar to you. Although the motor programme is finally realised through muscle activations, the controlling parameters used by the central nervous system are not necessarily expressed in terms of muscle parameters initially, as will be explained later (Section 3: Response programming: invariants and parameters).


Several forms of feedback ensue from this process: muscle reflexes are likely to be evoked; monosynaptic stretch reflexes (M1), longer duration functional stretch reflexes (M2) and voluntary reactions (M3) are all elicited to regulate posture and balance during the intended action (see Chapter 6). Proprioceptive feedback from muscle spindles, tendons and ligaments is also generated, providing information about posture and movement. Finally, exteroceptive feedback emerges, which is feedback about the environment (e.g. vision tells you that you have reached/missed your target). This actual output is then fed into the comparator which, as explained above, compares the actual state with the intended state. If the two signals match, this indicates that all has gone to plan, and no error signal is generated. However, if there is a difference between the two, an error signal is fed back into the system as Input. If there is sufficient time for the action (e.g. self-paced stepping), this information is used by the organism to re-adjust its action as this unfolds. Going round the entire loop (i.e. from input, via exteroceptive feedback, and onto further input) takes around 300 ms. However, as we shall see, some actions (e.g. jumping) are too fast and feedback may not be processed in time for the current action. This means that you need to store the information and wait until the next try.


Note that an action may also arise from an internal – as opposed to an external – stimulus. Try to apply the motor programming process described above, using the example of being thirsty and deciding to walk across the room to get a drink from a water fountain. What visual information would be gathered, what would be in the plan of intended action, what would the basic template for the motor programme and how would this be fine-tuned for the specific action?



Open and closed loop control


Following this outline, we shall now examine the model in more detail. As Figure 7.1 suggests, the model comprises two components; an Open Loop (blue) and a Closed Loop component (grey). The Closed Loop component was proposed by Adams in the 1970s (Adams 1971). This component represents a full loop through all stages of the model, utilising feedback during and following the movement. Provided that an action is sufficiently slow, exteroceptive and proprioceptive feedback can be utilised to ‘steer’ the activity as required. The minimum time needed for a response to this visual and proprioceptive feedback is estimated at about 100 ms (Jeannerod 1988). For example, handwriting tends to be a slow and deliberate activity. The position of the pen in relation to the paper is carefully monitored on-line and adjustments can be made as the activity proceeds. This way, errors that are too small to be detected consciously, can be corrected. However, closed loop control on its own does not suffice for ballistic movements (e.g. kicking, jumping, punching) or ballistic components of a movement (e.g. initial phase of reach-to-grasp) that are faster than this.


Schmidt argued that Closed Loop systems are too slow for ballistic movements and that they would need to be pre-programmed. He, therefore, proposed to extend Adams’ model with an Open Loop (or feedforward) component, which starts with Input and finishes at Output. This component, which is programme-driven, enables fast movement to be ‘run off’ without the need for feedback. An example of such a movement is a punch: Mohammed Ali’s left jab was famously noted to take only 40 ms (Schmidt 1988). Exteroceptive and proprioceptive feedback is generated, but this arrives too late to benefit the current action which, by the time it reaches Input, will already have been completed. We have probably all experienced situations where we have set off to kick a ball, to discover we have made a terrible mistake but find there was nothing we could do to alter its course! Evidence for movements being pre-programmed and ‘run off’ comes from a number of classical studies (see Schmidt 1988 for an overview). An example of an action involving Open Loop control is walking straight ahead over a flat, even ground without any obstacles. Once you have decided your endpoint, the activity can be run off automatically. This automaticity is challenged, however, in cases where this is affected by pathological conditions such as PD, unexpected changes in environmental conditions or in the task. Thinking back to our case study of Mrs. B., can you now explain why she has difficulty walking over evenly coloured and textured carpet – and why she does not experience these problems on a surface with clear visual cues? According to Schmidt’s model of motor control, how may the presence of the large, black and white tiles influence the control of gait? We will return to this case study later in this chapter.


Together, by having a higher order Open Loop with a Closed Loop mode of motor control nested within, Schmidt’s hierarchical model (Schmidt and Wrisberg, 2008) is able to describe how fast, as well as slow movements are controlled, and explain how errors can be corrected – depending on the amount of time available.


In summary, a motor programme is a template for motor control; a set of motor commands that prescribes the essential characteristics of a skilled action (Schmidt and Wrisberg 2008).



The generalised motor programme


It is important to highlight at this point that, rather than each movement having its own dedicated motor programme, Schmidt proposed that classes of action may be discerned (e.g. walking, reaching, rising from sit to stand). Each class of action is purported to have its own kinematic ‘signature’, or pattern, and all movements within the same class of action are controlled by the same motor programme, known as a generalised motor programme (GMP). So for example, the GMP for reaching comprises certain key components, as Research box 7.1 below explains.



Research box 7.1 Example: Motor programme for reach-to-grasp


In healthy subjects, for a given reach-to-grasp movement the hand follows a characteristic path and trajectory as it moves towards an object, described as the ‘transport’ component (change over time of the position of the wrist (Jeannerod 1984)) and the hand opens and closes on the object, the ‘grasp’ component (change over time of the distance between the index finger and thumb (Jeannerod 1984)). Neurophysiological evidence supports separate but interdependent visuomotor control channels for these two components (Ungerleider and Mishkin, 1982, Goodale and Milner 1992). The velocity profile of the hand is typically asymmetric, with the peak velocity achieved within 50% of movement duration. The time to PV is often described as ‘ballistic’ meaning it is assumed to be driven by force commands that have been planned and activated prior to the beginning of the movement (open loop control) (Nagasaki 1989). The time after PV is thought to be controlled in a feedback manner whereby part by visual or proprioceptive information made available to the central nervous system after the movement begins is used to correct the movement according to task goals and environmental demands. The time after PV is also described as the ‘deceleration’ phase, while the hand slows in readiness to grasp the object.


When the task requirement for the grasp is changed by making an object smaller, or by requiring a more accurate task to be performed with then object, peak velocity occurs earlier, resulting in a longer deceleration phase (Marteniuk et al. 1987), allowing time to process the various sources of sensory feedback.


When the task requirement for the transport is changed by increasing the speed of the reaching movement, the maximum amount of hand opening increases (Wing et al. 1986).


Thus the general motor programme for reaching and grasping is operating in these examples and being fine-tuned for different task requirements.


In order to understand how GMPs may be fine-tuned for specific actions, we need to look at how the GMP is purported to work.


May 25, 2016 | Posted by in NEUROLOGY | Comments Off on Perceptuo-motor control

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